
Award-winning mixed reality hand-tracking puzzle for prosthetic research

The world's first purely hand-tracking-based mecha brawler for VR

Award-winning top-down sci-fi horror game
Hi, I'm Kevin,I'm a game producer from Neu-Ulm/ Germany with a business background and a passion for games. After completing my apprenticeship as a banker and further training in business administration, I worked for several years in the financial sector and administration, including in Australia and New Zealand.Today, I'm studying Game Production & Management in Neu-Ulm, where I combine structure with creativity.My goal: to push projects to the limit, create clear processes, and give games maximum visibility and impact.
© 2026 by Kevin Bruno. All rights reserved.

| Scope: | 6 months | 6 team members |
| Plattform: | Meta Quest 2, Pro and 3/ 3S |
| Role: | Game Producer, Game Design and Sound Design |
| Description: | FLOAT is a controller-free mixed reality experience that combines immersive gaming with medical research. Players use intuitive hand gestures to solve puzzles and restore a fragmented world, while the game anonymously collects movement data to train AI for affordable myoelectric prosthetics. |
"As the Producer and Vision Keeper of FLOAT - A MIXED REALITY EXPERIENCE, I led a six-person interdisciplinary team through the entire development lifecycle. Developed for the Frankfurt-based startup MyoMod, the project required the seamless integration of their proprietary muscle-contraction bracelet to validate the 11 primary human hand gestures. I was responsible for the strategic production planning, stakeholder communication, and the implementation of a tailored Agile workflow that guided the project from a hardware-specific prototype to a successful full release on the Meta Horizon Store.Beyond my leadership role, I acted as the creative anchor by contributing to game design and managing the entire sound design and marketing funnel. This included trailer production, social media strategy, and public relations, ensuring a cohesive brand identity from day one. Today, FLOAT maintains an outstanding 4.8-star rating on the Meta Horizon Store, a testament to the rigorous quality standards I implemented.Under my direction, FLOAT became a highly decorated project, winning the VARJO Student Contest for Outstanding XR Projects, the German Multimedia Prize, and the Best Student Game Award in the category 'Meaningful Game'. I also secured the team’s acceptance into the Meta Start Program. I coordinated high-profile appearances at Gamescom 2025, GermanDevDays, and the Next Reality Festival, and presented our technological approach to industry leaders such as Bosch Rexroth and at various Science Slams."

Milestones and Achievements:- Exhibitor: Gamescom 2025 | Business Area 🔗
- Exhibitor: Gamescom 2025 | Indie Area 🔗
- Exhibitor: GermanDevDays 2025 🔗
- Exhibitor: Play! Con 2025 🔗
- Exhibitor: Hackerkiste Augsburg 2025
- Exhibitor: Next Reality Festival 2025 🔗
- Exhibitor: German Multimedia Prize mb21
- Exhibitor: TINCON 2025- Winner: Varjo Academic Campaign 🔗
- Winner: HNU Werkschau | Best Game-Award
- Winner: Best Student Games Award | Meaningful Game 🔗
- Winner: German Multimedia Prize mb21 2025 | Main Award 🔗- Nominee: XRC25 | Young Talent 🔗
- Nominee: XRC25 | Community Award 🔗
- Nominee: Digital Responsibility Award 2026 🔗- Member: Meta Horizon Start Community- Entry: Hochsprung Award 2025
- Entry: Student Prize for Social Innovation 2025
- Entry: Epic Mega Grants
- Entry: Auggie Awards 2026
- Entry: Laval Virtual 2026
- Entry: German Computer Game Awards 2026
| Scope: | in development | 6 team members |
| Plattform: | Meta Quest 3 & 3S |
| Role: | Game Producer, Game Design and Sound Design |
| Description: | Mercury is the first controller-free VR mecha brawler that utilizes pure hand-tracking for high-speed combat and movement. Players master gesture-based 'Gorilla-Locomotion' to navigate procedurally generated cities and dismantle enemy mechs. |
"As the producer of Mercury, I led our six-person team throughout the three-month development period, ensuring project alignment and consistent vision. Beyond management, I contributed directly to game design and spearheaded the native implementation of bHaptics support. I was also fully responsible for the complete sound design and provided concept art to guide the art team.On the publishing side, I successfully released the game on the Meta Horizon Store, handled the trailer editing, and managed the submission for the Meta Horizon Start Developer Competition. Furthermore, I actively drive our festival strategy, submitting the project to prestigious events like Laval Virtual and the Auggie Awards to showcase our USP - purely hand-gesture-based movement - to a wider audience."
Feel the game with:

Milestones and Achievements:- Entry: Meta Horizon Start Developer Competition 🔗
- Entry: Auggie Awards 2026
- Entry: Laval Virtual 2026
| Scope: | 2 weeks | 4 team members |
| Plattform: | Windows | Steam |
| Role: | Project Manager, Game Design, Artist and Sound Design |
| Description: | UMBRA - The Prologue is a top-down 3D sci-fi horror game built in Unreal Engine, where light serves as your only weapon against the darkness. Players must master resource management and real-time navigation to survive the creature-infested corridors. |
"I assumed the lead role in project management, guiding our four-person team through the full development period. Beyond maintaining the project's vision, I was heavily involved in game design, art asset creation, and handled the entire sound design.On the publishing side, I spearheaded the release management. I successfully initiated and executed the launch on Steam, edited the trailer, and managed promotional activities at trade fairs."
Milestones and Achievements:- Exhibitor: HNU Werkschau
- Exhibitor: Game Connect 2025 - Bayern meets Hessen 🔗
- Winner: 1. HNU Game Jam 🔗
- Winner: HNU Werkschau | Best Sound