
Award-winning mixed reality hand-tracking puzzle for prosthetic research

The world's first purely hand-tracking-based mecha brawler for VR

Award-winning top-down sci-fi horror game
Hi, I'm Kevin,I'm a game producer from Neu-Ulm/ Germany with a business background and a passion for games. After completing my apprenticeship as a banker and further training in business administration, I worked for several years in the financial sector and administration, including in Australia and New Zealand.Today, I'm studying Game Production & Management in Neu-Ulm, where I combine structure with creativity.My goal: to push projects to the limit, create clear processes, and give games maximum visibility and impact.
© 2025 by Kevin Bruno. All right reserved.

Scope:
6 months | 6 team members
Plattform:
Meta Quest 2, Pro and 3/ 3S
Role:
Game Producer, Game Design and Sound Design
As the Producer and Vision Keeper of FLOAT - A MIXED REALITY EXPERIENCE, I led a six-person interdisciplinary team through the entire development lifecycle. Developed for the Frankfurt-based startup MyoMod, the project required the seamless integration of their proprietary muscle-contraction bracelet to validate the 11 primary human hand gestures. I was responsible for the strategic production planning, stakeholder communication, and the implementation of a tailored Agile workflow that guided the project from a hardware-specific prototype to a successful full release on the Meta Horizon Store.Beyond my leadership role, I acted as the creative anchor by contributing to game design and managing the entire sound design and marketing funnel. This included trailer production, social media strategy, and public relations, ensuring a cohesive brand identity from day one. Today, FLOAT maintains an outstanding 4.8-star rating on the Meta Horizon Store, a testament to the rigorous quality standards I implemented.Under my direction, FLOAT became a highly decorated project, winning the VARJO Student Contest for Outstanding XR Projects, the German Multimedia Prize, and the Best Student Game Award in the category 'Meaningful Game'. I also secured the team’s acceptance into the Meta Start Program. I coordinated high-profile appearances at Gamescom 2025, GermanDevDays, and the Next Reality Festival, and presented our technological approach to industry leaders such as Bosch Rexroth and at various Science Slams.

Milestones and Achievements:- Exhibitor: Gamescom 2025 | Bussines Area 🔗
- Exhibitor: Gamescom 2025 | Indie Area 🔗
- Exhibitor: GermanDevDays 2025 🔗
- Exhibitor: Play! Con 2025 🔗
- Exhibitor: Hackerkiste Augsburg 2025
- Exhibitor: Next Reality Festival 2025 🔗
- Exhibitor: German Multimedia Prize mb21
- Exhibitor: TINCON 2025- Winner: Varjo Academic Campaign 🔗
- Winner: HNU Werkschau | Best Game-Award
- Winner: Best Student Games Award | Meaningful Game 🔗
- Winner: German Multimedia Prize mb21 2025 | Main Award 🔗- Nominee: XRC25 | Young Talent 🔗
- Nominee: XRC25 | Community Award 🔗- Member: Meta Horizon Start Community
Scope:
in development | 6 team members
Plattform:
Meta Quest 3 & 3S
Role:
Game Producer, Game Design and Sound Design
"As the producer of Mercury, I led our six-person team throughout the five-week development period, ensuring that the project stayed on track and that our vision remained consistent. In addition to managing the team, I contributed directly to the game design, shaping core mechanics and gameplay systems. I was also fully responsible for the complete sound design, creating and integrating all audio elements to enhance the immersive experience. On top of that, I handled the editing of the game trailer and managed all aspects of promotion, including preparing the submission for the Meta Horizon Start Developer Competition. While the game is still under development, my work ensured that the prototype was presentation-ready and showcased the potential of our VR hand-gesture control system."
Milestones and Achievements:- Entry: Meta Horizon Start Developer Competition 🔗
Scope:
48h Game Jam | 2 weeks of further development | 4 team members
Plattform:
PC
Role:
Project Manager, Game Design, Artist and Sound Design
"I took on the majority of the project management and coordinated our four-person team throughout the entire development period. In addition to visionkeeping, I was heavily involved in game design, creation in Art Assets and was responsible for the entire sound design. I also handled the trailer editing and promotion/trade fair afterward."
Milestones and Achievements:- Exhibitor: HNU Werkschau
- Exhibitor: Game Connect 2025 - Bayern meets Hessen 🔗
- Winner: 1. HNU Game Jam 🔗
- Winner: HNU Werkschau | Best Sound